Computing
At Ravensworth Terrace Primary School, we aim to prepare our children to be lifelong learners who can draw on a range of skills when meeting new challenges. Our bespoke computing curriculum prepares our children for the digital world which is becoming an increasingly important part of everyday life. We aim to equip them with the skills and confidence to use different technologies to enhance and extend their learning through motivating, creative and contextualised activities. We have designed a personalised curriculum which is linked to our topic based approach, providing our children with opportunities to develop their skills through purposeful, real life tasks and where effective, some skills are taught discreetly.
We view the internet as an amazing place where our children can play, learn, create and connect - opening up a whole world of exciting possibilities. But with the digital world changing all of the time, we have a responsibility to teach them how to be safe and use technology appropriately. Across school, we dedicate a discreet block of teaching time to online safety, as well as taking other opportunities to promote internet safety throughout the year including parent workshops, celebrating ‘Safer Internet Week’ and also through the extra-curricular, peer delivered eSafety programme eCadets.
We have invested in this important area of the curriculum by providing a set of iPads for each year group as well as a class set of laptops, ensuring that children have technology at their fingertips. We also regularly review and source new technologies to enhance the curriculum, and ensure that it is current and relevant.
We also provide extra-curricular activities for children of all ages, to enhance the curriculum and provide opportunities for those children who have a particular interest in computing.
These include eCadets, Techy Tots and Code Club.
https://www.techytots.co.uk/
www.ecadets.co.uk/
National Curriculum Objectives
Key Stage 1
Pupils should be taught to:
understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions
create and debug simple programs
use logical reasoning to predict the behaviour of simple programs
use technology purposefully to create, organise, store, manipulate and retrieve digital content
recognise common uses of information technology beyond school
use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies
Key Stage 2
Pupils should be taught to:
design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
use sequence, selection, and repetition in programs; work with variables and various forms of input and output
use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.